Liam Lindell
Liam Lindell
Studying Technichal Art at The Game Assembly
Malmö, Sweden

My journey into game development started when I was 12 years old, and made a game using the game making tool Scratch. The excitement from creating my own game inspired me to apply to the Technical Art course at The Game Assembly, where I fully realized my passion for game VFX, shaders, and teamwork.

When I'm not painting my Warhammer miniatures, I spend my time trying to find out how I could recreate visual effects from the games that inspire me.

Resume PDF

Skills

ShadersPython ScriptingVFXNiagara

Software proficiency

Unreal Engine
Unreal Engine
HLSL
HLSL
Maya
Maya
Substance Designer
Substance Designer
Python
Python
Photoshop
Photoshop
EmberGen
EmberGen