Game Projects

Project 6 - Spite: Web of Decay

This project was developed over a 10 week half time period, during which we worked with our own custom game engine. I was responsible for the technical implementations of most VFX, including the implementation of post process effects, all done in HLSL. 

To improve our workflow, I created a custom function library, making shader implementation much easier to develop throughout the project.

Project 7 - Sub Umbra (Coming soon)