Game Projects

Project 6 - Spite: Web of Decay

This project was developed over a 10 week half time period, during which we worked with our own custom game engine. I was responsible for the technical implementations of most VFX, including the implementation of post process effects, all done in HLSL. 

To improve our workflow, I created a custom function library, making shader implementation much easier to develop throughout the project.

Project 7 - Sub Umbra

This project was developed over a 11 week half time period, during which we worked with our own custom game engine. I was responsible for the technical implementations of most VFX, where I created GPU based particle effects which enabled us to create optimized effects applied on a larger scale.

During this project I also worked collaboratively with our artists and developed pipeline tools that allowed our artists to batch export our assets with colliders, improving the iteration speed significantly. 

To improve our workflow, I created another custom function library for our GPU particles, allowing us to have multiple functions for spawn behaviour, simplifying the shader development throughout the project. I also wrote technical documentation for the GPU particle template files in order to make development easier for out groups future projects.